added farming builds
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		@@ -129,3 +129,68 @@ function build_room(length, width, height)
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  return true
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end
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-- sweepField() moves acress the rows
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-- and columns of an area in front and
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-- to the right of the turtle, calling
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-- the provided sweepFunc at each space
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function sweepField(length, width, sweepFunc)
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  local turnRightNext = true
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  for x = 1, width do
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    for y = 1, length do
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      sweepFunc()
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      -- don't move forward on the last row
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      if y ~= width then
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        turtle.forward()
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      end
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    end
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    -- don't turn on the last column
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    if x ~= width then
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      -- turn to the next column
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      if turnRightNext then
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        turtle.turnRight()
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        turtle.forward()
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        turtle.turnRight()
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      else
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        turtle.turnLeft()
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        turtle.forward()
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        turtle.turnLeft()
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      end
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      turnRightNext = not turnRightNext
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    end
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  end
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  -- move back to the start position
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  if width % 2 == 0 then
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    turtle.turnRight()
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  else
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    for y = 1, length -1 do
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      turtle.back()
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    end
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    turtle.turnLeft()
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  end
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  turtle.turnRight()
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  return true
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end
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--findBlock() spins around searching
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--for the named block next to the turtle
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function findBlock(name)
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  local result, block
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  for i = 1, 4 do
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    result, block = turtle.inspect()
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    if block ~= nil and block['name'] == name then
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      return true
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    end
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    turtle.turnRight()
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  end
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  return false
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end
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