Added a build_pipe app, which builds pipes. Additionally the fvcircles
module checks for n iterations of building a circle
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@ -17,12 +17,12 @@ end
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function initial_full_circle_setup(omaterial, omaterial_count, imaterial, imaterial_count)
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-- Check if we have enough material
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if modules.count_inventory(omaterial) < omaterial_count then
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error('Error! Not enough blocks of ' .. omaterial)
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error('Error! Not enough blocks of ' .. omaterial .. '. You need ' .. omaterial_count .. omaterial)
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return false
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end
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if modules.count_inventory(imaterial) < imaterial_count then
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error('Error! Not enough blocks of ' .. imaterial)
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error('Error! Not enough blocks of ' .. imaterial .. '. You need ' .. imaterial_count .. imaterial)
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return false
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end
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@ -31,10 +31,19 @@ end
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--fvcircle5 builds a vertical 5 by 5 circle
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--which are filled with another material
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function fvcircle5(omaterial, imaterial)
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function fvcircle5(omaterial, imaterial, times)
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-- times checks how often this function should be called
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-- this is only for checking, if we have enough blocks in
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-- our inventory
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times = times or 1
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omatcount = 12 * times
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imatcount = 9 * times
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-- Start the initial Setup and place the turtle in
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-- the right position
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fvcircles.initial_full_circle_setup(omaterial, 12, imaterial, 9)
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fvcircles.initial_full_circle_setup(omaterial, omatcount, imaterial, imatcount)
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-- First Row
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turtle.turnLeft()
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@ -55,6 +64,8 @@ function fvcircle5(omaterial, imaterial)
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turtle.forward()
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modules.select_and_place_down(imaterial)
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turtle.forward()
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modules.select_and_place_down(imaterial)
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turtle.forward()
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modules.select_and_place_down(omaterial)
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turtle.up()
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end
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@ -35,14 +35,14 @@ function select_emptySlot()
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end
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-- countInventory() returns the total
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-- numer of a given minecraft id item in the inventory
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function count_inventory(minecraft_id)
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-- number of a given minecraft id item in the inventory
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function count_inventory(minecraft_id, times)
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local total = 0
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for slot = 1, 16 do
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item = turtle.getItemDetail(slot)
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if item ~= nil and item['name'] == 'minecraft:' .. minecraft_id then
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total = total + turtle.getItem(slot)
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total = total + turtle.getItemCount(slot)
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end
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end
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return total
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@ -52,7 +52,8 @@ end
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-- minecraft id and places a block from it under the turtle
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function select_and_place_down(minecraft_id)
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for slot = 1, 16 do
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if turtle.getItemDetail(slot) == 'minecraft:' .. minecraft_id then
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item = turtle.getItemDetail(slot)
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if item ~= nil and item['name'] == 'minecraft:' .. minecraft_id then
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turtle.select(slot)
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turtle.placeDown()
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return
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@ -21,7 +21,7 @@ local imaterial = read()
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print("Building a " .. pipes .. " blocks long tunnel")
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for i = 1, pipes do
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turtle.down()
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fvcircles.fvcircle5(omaterial, imaterial)
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fvcircles.fvcircle5(omaterial, imaterial, pipes)
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end
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print("Done build the tunnel")
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