Added digtunnel Script
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103
Mining_Things/digtunnel.lua
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103
Mining_Things/digtunnel.lua
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--[[digtunnel program from Sascha
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Dig a tunnel until bedrock]]
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os.loadAPI('hare')
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isBedrock = false
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level = 0
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function comming_back(distance)
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for i = 1, distance do
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turtle.up()
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end
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end
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function dig_around()
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if is_bedrock() then
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print('Found Bedrock. Comming back')
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comming_back(level)
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error('Done')
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end
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turtle.dig()
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turtle.turnLeft()
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if is_bedrock() == true then
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print('Found Bedrock. Comming back')
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comming_back(level)
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error('Done')
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end
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turtle.dig()
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turtle.turnRight()
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turtle.turnRight()
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if is_bedrock() then
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print('Found Bedrock comming back')
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comming_back(level)
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error('done')
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end
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turtle.dig()
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turtle.turnLeft()
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end
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function is_bedrock()
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-- Check if we have Bedrock in Front
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-- or underneath of us
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local success, item = turtle.inspect()
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if success == true and item['name'] == 'minecraft:bedrock' then
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isBedrock = true
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return true
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else
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return false
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end
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local success, item = turtle.inspectDown()
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if success == true and item['name'] == 'minecraft;bedrock' then
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isBedrock = true
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else
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return false
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end
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end
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while isBedrock == false do
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-- Dig one level down
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if is_bedrock() then
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print('Found Bedrock. Comming back')
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comming_back(level)
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error('Done')
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end
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turtle.digDown()
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turtle.down()
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level = level + 1
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-- Dig a 3x3 Tunnel
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dig_around()
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turtle.forward()
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dig_around()
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turtle.forward()
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turtle.turnLeft()
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if is_bedrock() then
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print('Found Bedrock. Comming back')
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comming_back(level)
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error('Done')
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end
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turtle.dig()
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turtle.turnRight()
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turtle.turnRight()
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if is_bedrock() then
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print('Found Bedrock. Comming back')
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comming_back(level)
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error('Done')
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end
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turtle.dig()
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turtle.turnLeft()
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-- place a ladder
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local success, item = turtle.inspect()
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if not success then
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hare.selectItem('minecraft:cobblestone')
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turtle.place()
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end
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turtle.back()
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hare.selectItem('minecraft:ladder')
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turtle.place()
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hare.selectEmptySlot()
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-- Go back to Start Position
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turtle.back()
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end
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