diff --git a/Modules/hare.lua b/Modules/hare.lua index 2c5eaa5..8db7316 100644 --- a/Modules/hare.lua +++ b/Modules/hare.lua @@ -33,3 +33,20 @@ function selectEmptySlot() end return false -- couldn't find empty space end + +-- getItemFromChest(chestItem) selects +-- something from a chest in front of the turtle +-- and pushes it into the turtle. +function getItemFromChest(chestItem) + sapling = peripheral.wrap('front') -- This find the chest at the front and allow you do things to it + selectEmptySlot() + + for slot, item in pairs(sapling.getAllStacks()) do + if item.id == chestItem then + -- If the chest is on the north side of the turtle, the turtle is on the south side of the peripheral + sapling.pushItem('south', slot) + end + end +end + + diff --git a/Tree_Farm/farmtree.lua b/Tree_Farm/farmtree.lua index 57b3343..eef45d1 100644 --- a/Tree_Farm/farmtree.lua +++ b/Tree_Farm/farmtree.lua @@ -3,49 +3,77 @@ Plants tree and cuts it down.]] os.loadAPI('hare.lua') -- Load the hare module +local NUM_OF_TREES = 4 +local TREE_SAPLING = 'spruce' local blockExists, item local logCount = 0 -- Check if choptree program exists if not fs.exists('choptree.lua') then - error('You must install choptree app first') + error('You must install choptree app first') end while true do - -- Check inventory for saplings - if not hare.selectItem('minecraft:spruce_sapling') then - error('Out of saplings') - end + -- First, empty the whole turtle + for i = 1, 16 do + turtle.select(i) + turtle.drop() + end + + -- Check if turtle has enough fuel + if turtle.getFuelLevel() < (2 * (3 * NUM_OF_TREES)) then + hare.getItemFromChest('minecraft:' .. TREE_SAPLING .. '_log') + turtle.craft() + hare.selectItem('minecraft:' .. TREE_SAPLING .. 'plan') + turtle.refuel() + end + + -- Take one stack of Saplings from the Chest + if not hare.getItemFromChest('minecraft:' .. TREE_SAPLING .. '_sapling') then + error('Out of saplingurtle.craft() -- craft stone brickss') + end + + -- Build a Loop, where we plant and cut trees + for i = 1, NUM_OF_TREES do + turtle.back() + turtle.back() + turtle.back() + turtle.turnRight() + blockExists, item = turtle.inspect() + if blockExists and item['name'] == 'minecraft:' .. TREE_SAPLING .. 'log' then + shell.run('choptree.lua') -- Run Choptree + elseif block Exists and item['name'] ~= 'minecraft:' .. TREE_SAPLING .. 'sapling' then + turtle.drop() + + print('Planting...') + turtle.place() -- plant sapling + + -- Loop until tree is grown + while true do + blockExists, item = turtle.inspect() + if item['name'] ~= 'minecraft:spruce_log' then + print('wait 5 seconds') + os.sleep(5) + else + break -- tree has grown + end + end + hare.selectEmptySlot() + shell.run('choptree.lua') -- run choptree - print('Planting...') - turtle.place() -- plant sapling + -- move to and face chest + turtle.back() + turtle.turnLeft() + turtle.turnLeft() - -- Loop until tree is grown - while true do - blockExists, item = turtle.inspect() - if item['name'] ~= 'minecraft:spruce_log' then - print('wait 5 seconds') - os.sleep(5) - else - break -- tree has grown - end - end - hare.selectEmptySlot() - shell.run('choptree.lua') -- run choptree - - -- move to and face chest - turtle.back() - turtle.turnLeft() - turtle.turnLeft() - - -- put logs into chest - while hare.selectItem('minecraft:spruce_log') do - logCount = logCount + turtle.getItemCount() - print('Total logs: ' .. logCount) - turtle.drop() - end - - --face planting sport - turtle.turnLeft() - turtle.turnLeft() + -- put logs into chest + while hare.selectItem('minecraft:spruce_log') do + logCount = logCount + turtle.getItemCount() + print('Total logs: ' .. logCount) + turtle.drop() + end + + --face planting sport + turtle.turnLeft() + turtle.turnLeft() end