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| 69e0a4555a | |||
| 8e92de7a16 | |||
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| 68fa543ca7 | |||
| df7f7bbb7e | 
							
								
								
									
										103
									
								
								Mining_Things/digtunnel.lua
									
									
									
									
									
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										103
									
								
								Mining_Things/digtunnel.lua
									
									
									
									
									
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							@@ -0,0 +1,103 @@
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--[[digtunnel program from Sascha
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Dig a tunnel until bedrock]] 
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os.loadAPI('hare')
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isBedrock = false
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level = 0
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function comming_back(distance)
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    for i = 1, distance do
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        turtle.up()
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    end
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end
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function dig_around()
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    if is_bedrock() then
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        print('Found Bedrock. Comming back')
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        comming_back(level)
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        error('Done')
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    end
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    turtle.dig()
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    turtle.turnLeft()
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    if is_bedrock() == true then
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        print('Found Bedrock. Comming back')
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        comming_back(level)
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        error('Done')
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    end
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    turtle.dig()
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    turtle.turnRight()
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    turtle.turnRight()
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    if is_bedrock() then
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        print('Found Bedrock comming back')
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        comming_back(level)
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        error('done')
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    end
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    turtle.dig()
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    turtle.turnLeft()
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end
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function is_bedrock()
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    -- Check if we have Bedrock in Front
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    -- or underneath of us
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    local success, item = turtle.inspect()
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    if success == true and item['name'] == 'minecraft:bedrock' then
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        isBedrock = true
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        return true
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    else
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        return false
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    end 
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    local success, item = turtle.inspectDown()
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    if success == true and item['name'] == 'minecraft;bedrock' then
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        isBedrock = true
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    else
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        return false
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    end
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end
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while isBedrock == false do
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    -- Dig one level down
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    if is_bedrock() then
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        print('Found Bedrock. Comming back')
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        comming_back(level)
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        error('Done')
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    end
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    turtle.digDown()
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    turtle.down()
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    level = level + 1
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    -- Dig a 3x3 Tunnel
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    dig_around()
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    turtle.forward()
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    dig_around()
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    turtle.forward()
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    turtle.turnLeft()
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    if is_bedrock() then
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        print('Found Bedrock. Comming back')
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        comming_back(level)
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        error('Done')
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    end
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    turtle.dig()
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    turtle.turnRight()
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    turtle.turnRight()
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    if is_bedrock() then
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        print('Found Bedrock. Comming back')
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        comming_back(level)
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        error('Done')
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    end
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    turtle.dig()
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    turtle.turnLeft()
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    -- place a ladder
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    local success, item = turtle.inspect()
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    if not success then
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        hare.selectItem('minecraft:cobblestone')
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        turtle.place()
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    end
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    turtle.back()
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    hare.selectItem('minecraft:ladder')
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    turtle.place()
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    hare.selectEmptySlot()
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    -- Go back to Start Position
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    turtle.back()
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end
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@@ -195,3 +195,28 @@ function findBlock(name)
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  end
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  return false
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end
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-- puke() puke everything that is in the turtles 
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-- inventory out in front of it (hopefully there is
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-- a chest
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function puke()
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  for i = 1, 16 do
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    turtle.select(i)
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    turtle.drop()
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  end
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end
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-- Check Fuel checks if the turtle has enough fuel.
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-- if not, it asks for fuel in slot 1 and refuels.
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function check_fuel()
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  local refueled = false
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  while not refueled do
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    if turtle.getFuelLevel() == 0 then
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      print("Fuel is empty. Please put fuel in slot 1 and press a key.")
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      read()
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      turtle.select(1)
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      turtle.refuel()
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    else
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      refueled = true
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    end
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  end
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