Added new scripts and sorted things
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57
Tree_Farm/farmtree.lua
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57
Tree_Farm/farmtree.lua
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--[[Tree Farming program by Al Sweigart
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Plants tree then cuts it down.]]
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os.loadAPI('hare') -- load the hare module
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local blockExists, item
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local logCount = 0
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-- check if choptree program exists
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if not fs.exists('choptree.lua') then
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error('You must install choptree program first.')
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end
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while true do
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-- check inventory for saplings
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if not hare.selectItem('minecraft:spruce_sapling') then
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error('Out of spruce saplings.')
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end
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print('Planting...')
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turtle.place() -- plant sapling
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-- loop until a tree has grown
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while true do
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blockExists, item = turtle.inspect()
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if blockExists and item['name'] == 'minecraft:spruce_sapling' then
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-- "dye" is the name ID for bone meal
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if not hare.selectItem('minecraft:dye') then
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error('Out of bone meal.')
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end
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print('Using bone meal...')
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turtle.place() -- use bone meal
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else
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break -- tree has grown
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end
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end
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hare.selectEmptySlot()
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shell.run('choptree') -- run choptree
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-- move to and face chest
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turtle.back()
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turtle.turnLeft()
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turtle.turnLeft()
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-- put logs into chest
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while hare.selectItem('minecraft:log') do
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logCount = logCount + turtle.getItemCount()
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print('Total logs: ' .. logCount)
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turtle.drop()
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end
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-- face planting spot
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turtle.turnLeft()
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turtle.turnLeft()
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end
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