Merge branch 'master' of http://tea.irgendwasmit.it:3000/sascham/ComputerCraft
This commit is contained in:
		
							
								
								
									
										89
									
								
								Modules/fvcircles.lua
									
									
									
									
									
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								Modules/fvcircles.lua
									
									
									
									
									
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--[[ Modules for generation or building vertical circles in 
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--various forms which are filled. Good for underwater bases
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--written by TheLux
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--Check https://i.redd.it/swn3e9w8dyc31.jpg to see
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--the references for the numbers]]
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-- Check if the modules API is present
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-- and load it. We need it
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if not os.loadAPI('modules.lua') then
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  error('Error! modules.lua is missing. Please insert it into turtle.')
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end
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--initial_full_circle_setup() checks if there is enough
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--material and sets the turtle to the start
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--position and places the first block.
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--Alle circles uses this function
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function initial_full_circle_setup(omaterial, omaterial_count, imaterial, imaterial_count)
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  -- Check if we have enough material
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  if modules.count_inventory(omaterial) < omaterial_count then
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    error('Error! Not enough blocks of ' .. omaterial .. '. You need ' .. omaterial_count .. omaterial)
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    return false
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  end
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  if modules.count_inventory(imaterial) < imaterial_count then
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    error('Error! Not enough blocks of ' .. imaterial .. '. You need ' .. imaterial_count .. imaterial)
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    return false
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  end
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  turtle.up()
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end
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--fvcircle5 builds a vertical 5 by 5 circle 
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--which are filled with another material
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function fvcircle5(omaterial, imaterial, times)
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  -- times checks how often this function should be called
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  -- this is only for checking, if we have enough blocks in
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  -- our inventory
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  times = times or 1 
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  omatcount = 12 * times
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  imatcount = 9 * times
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  -- Start the initial Setup and place the turtle in
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  -- the right position
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  fvcircles.initial_full_circle_setup(omaterial, omatcount, imaterial, imatcount)
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  -- First Row
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  turtle.turnLeft()
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  turtle.back()
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  turtle.back()
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  for i = 1, 3 do
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    modules.select_and_place_down(omaterial)
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    turtle.forward()
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  end
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  turtle.up()
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  -- Second and Third and Fourth Row
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  for i = 1, 3 do
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    turtle.turnLeft()
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    turtle.turnLeft()
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    modules.select_and_place_down(omaterial)
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    turtle.forward()
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    modules.select_and_place_down(imaterial)
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    turtle.forward()
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    modules.select_and_place_down(imaterial)
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    turtle.forward()
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    modules.select_and_place_down(imaterial)
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    turtle.forward()
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    modules.select_and_place_down(omaterial)
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    turtle.up()
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  end
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  -- Fifth and last row
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  turtle.turnLeft()
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  turtle.turnLeft()
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  for i = 1, 3 do
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    turtle.forward()
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    modules.select_and_place_down(omaterial)
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  end
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  turtle.turnRight()
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  turtle.forward()
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  for i = 1, 5 do
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    turtle.down()
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  end
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  print('Done building a filled and vertical 5 by 5 circle')
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end
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@@ -35,14 +35,14 @@ function select_emptySlot()
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end
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-- countInventory() returns the total
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-- numer of a given minecraft id item in the inventory
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function count_inventory(minecraft_id)
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-- number of a given minecraft id item in the inventory
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function count_inventory(minecraft_id, times)
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  local total = 0
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  for slot = 1, 16 do
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    item = turtle.getItemDetail(slot)
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    if item ~= nil and item['name'] == 'minecraft:' .. minecraft_id  then
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      total = total + turtle.getItem(slot)
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      total = total + turtle.getItemCount(slot)
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    end
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  end
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  return total
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@@ -52,7 +52,8 @@ end
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-- minecraft id and places a block from it under the turtle
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function select_and_place_down(minecraft_id)
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  for slot = 1, 16 do
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    if turtle.getItemDetail(slot) == 'minecraft:' .. minecraft_id  then
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    item = turtle.getItemDetail(slot)
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    if item ~= nil and item['name'] == 'minecraft:' .. minecraft_id  then
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      turtle.select(slot)
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      turtle.placeDown()
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      return
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										27
									
								
								Underwater_Base/build_pipe.lua
									
									
									
									
									
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								Underwater_Base/build_pipe.lua
									
									
									
									
									
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							@@ -0,0 +1,27 @@
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--[[ App for building an underwater Pipe
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--written by TheLux
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--Check https://i.redd.it/swn3e9w8dyc31.jpg to see
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--the references for the numbers]]
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--- Check if the fvcircles API is present
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-- and load it. We need it
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if not os.loadAPI('fvcircles.lua') then
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  error('Error! fvcircles.lua is missing. Please insert it into turtle.')
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end
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print("How many pipes do you want to build: ")
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local pipes = read()
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print("What should be the outer Material (ex. glass): ")
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local omaterial = read()
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print("What should be the inner Material (ex. sand): ")
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local imaterial = read()
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print("Building a " .. pipes .. " blocks long tunnel")
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for i = 1, pipes do
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  turtle.down()
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  fvcircles.fvcircle5(omaterial, imaterial, pipes)
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end
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print("Done build the tunnel")
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